Students explore what computers are and how computers have evolved over time. They also learn what the Python programming language is and how to create a Python file.
History of Computers
Python & Game Design Introduction
3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-14, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 2-IC-20, 2-AP-17, 2-AP-14, 2-AP-13, 2-AP-11, 2-DA-07
Students examine the different parts of a computer and discuss the differences between hardware and software. They learn how to create a variable and explore the meaning of abstraction.
Computer Parts
Hardware and Software
Variables
3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-14, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 2-AP-17, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07, 3A-CS-02, 3A-CS-01, 2-CS-03, 2-CS-02
Students examine the internet by learning how to effectively search the internet and exploring how packets work with the internet. Students also create inputs/outputs in their code.
Overview of the Internet
Packets
Input/Output
3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-14, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 2-AP-17, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07, 2-NI-04
Students explore structure within the internet. They also examine Python syntax and add comments to document their code.
Internet Structures
Syntax
Comments
3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-14, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3B-NI-03, 3A-IC-24, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 3A-NI-04, 2-AP-19, 2-AP-17, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07, 2-NI-04, 2-CS-02
Students learn how to diagnose and solve problems with technology. Students declare and print different types of variables.
Troubleshooting
Variable Types
3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-14, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 3A-CS-03, 2-AP-17, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07, 2-CS-03
Students learn how math relates to game design and explore how to group data using lists.
Lists in Game Design
Math in Game Design
3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-14, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-14, 3A-AP-13, 2-AP-17, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07
Students examine how to use troubleshooting techniques to find bugs in their code. Students practice creating if statements with conditionals.
Troubleshooting
Debugging Strategies
If Statements
3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-14, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-15, 3A-AP-13, 2-AP-17, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07, 2-CS-03
Students explore different careers in technology. They dive deeper into conditionals and learn about AND and OR conditions.
Career Exploration
Conditionals in Game Design
3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-14, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-15, 3A-AP-13, 2-IC-20, 2-AP-17, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07
Students conduct research on a career in the computer industry. Students create else if statements that check for more than one condition.
Career Exploration
Else If Statements in Game Design
3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-14, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-15, 3A-AP-13, 2-IC-20, 2-AP-17, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07
Students discuss what it means to be a good digital citizen in today's world. Students learn how to create and call functions.
Digital Citizenship
Technology and Treatment
Functions
3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-14, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 2-IC-20, 2-AP-17, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07, 2-NI-05
Students learn how to be digitally safe. Students learn how to use while loops and how to quit loops.
Digital Safety
While Loops in Game Design
3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-18, 3B-AP-14, 3B-AP-13, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3B-NI-04, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 3A-NI-08, 3A-NI-07, 3A-NI-06, 3A-NI-05, 2-AP-17, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07
Students explore the role computers play in our lives. They compare different programming languages and learn about the importance of function parameters in game design.
Computers and Your World
Programming Languages
Function Parameters
3B-AP-24, 3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-14, 3B-AP-13, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 2-IC-20, 2-AP-17, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07
Students explore the binary numbering system and create messages using binary.
Binary
3A-DA-09, 2-DA-07, 2-NI-06
Students review the binary numbering system and create an art project using binary.
Binary
3A-CS-01, 3A-DA-09, 2-NI-06, 2-DA-07
Students discuss what it means to create a positive digital footprint. Students are introduced to Pygame and walk through the basics of this Python module.
Digital Footprint
Copyright
Introduction to Pygame
3B-IC-26, 3B-IC-25, 3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-16, 3B-AP-14, 3B-AP-13, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3A-IC-28, 3A-IC-24, 3A-AP-23, 3A-AP-20, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 2-IC-20, 2-AP-17, 2-AP-16, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07
Students define digital accessibility and explain why it's important. Students add a background color to their Pygame window.
Accessibility
Introduction to Drawing Shapes in Pygame
3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-16, 3B-AP-14, 3B-AP-13, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3A-IC-25, 3A-AP-23, 3A-AP-21, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 2-IC-21, 2-IC-20, 2-AP-17, 2-AP-16, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07, 2-CS-01
Students discuss how to use social media appropriately. They learn how to draw a circle in Pygame.
Social Media Use
Drawing a Circle in Pygame
3B-IC-27, 3B-IC-25, 3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-16, 3B-AP-14, 3B-AP-13, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3A-IC-24, 3A-AP-23, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 2-IC-20, 2-AP-17, 2-AP-16, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07
Students learn about how we use data compression to save space. Students draw a rectangle in Pygame.
Data Compression
Lossless Text Compression
Drawing a Rectangle in Pygame
3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-16, 3B-AP-14, 3B-AP-13, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3A-AP-23, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 3A-DA-10, 2-AP-17, 2-AP-16, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07
Students put together a puzzle and explore how the puzzle relates to data storage. Students draw a triangle in Pygame.
Data
Computer Storage
Drawing a Triangle in Pygame
3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-16, 3B-AP-14, 3B-AP-13, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3A-AP-23, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 2-AP-17, 2-AP-16, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07
Students discuss their experiences with data, storage, data collection, and more. Students learn how to draw a straight line in Pygame.
Storage
Data
Drawing a Straight Line in Pygame
3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-16, 3B-AP-14, 3B-AP-13, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3A-AP-23, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 2-AP-17, 2-AP-16, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07
Students examine the history of data storage. Students learn how to draw an arc in Pygame.
Data Storage
Bytes
Drawing an Arc in Pygame
3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-16, 3B-AP-14, 3B-AP-13, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3A-AP-23, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 3A-DA-09, 2-AP-17, 2-AP-16, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07
Students conduct their own market research and create a visualization of the data they collect. Students create a drawing of a smiley face in Pygame.
Market Research
Conducting Research
Drawing a Smiley Face in Pygame
3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-16, 3B-AP-14, 3B-AP-13, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3A-AP-23, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 3A-DA-12, 3A-DA-11, 2-IC-22, 2-AP-17, 2-AP-16, 2-AP-15, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-08, 2-DA-07
Students are introduced to their first project of the course which is a team project. Students walk through the guidelines of the project which involves creating a drawing of a superhero cape. Students begin working with their teams on their projects.
Team Project Overview
Team Project Planning
Team Project Time
3B-AP-22, 3B-AP-21, 3B-AP-20, 3B-AP-19, 3B-AP-17, 3B-AP-16, 3B-AP-14, 3B-AP-13, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3A-IC-27, 3A-AP-23, 3A-AP-22, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 2-IC-22, 2-AP-18, 2-AP-17, 2-AP-16, 2-AP-15, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07
Students work on their team projects and practice giving consructive feedback to other groups in order to help them improve their projects.
Team Project Time
Providing Feedback
3B-AP-23, 3B-AP-22, 3B-AP-21, 3B-AP-20, 3B-AP-19, 3B-AP-17, 3B-AP-16, 3B-AP-14, 3B-AP-13, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3A-IC-27, 3A-AP-23, 3A-AP-22, 3A-AP-19, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 2-IC-22, 2-AP-18, 2-AP-17, 2-AP-16, 2-AP-15, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07
Students finish up their team projects then present them to the class.
Team Project Time
Team Project Presentations
3B-AP-22, 3B-AP-21, 3B-AP-20, 3B-AP-19, 3B-AP-16, 3B-AP-14, 3B-AP-13, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3A-IC-27, 3A-AP-23, 3A-AP-22, 3A-AP-19, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 2-IC-22, 2-AP-18, 2-AP-17, 2-AP-16, 2-AP-15, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07
Students work in groups to create a visual plan that helps make self-driving cars accessible to all people. Students also explore different computer game genres.
Accessibility
Computer Game Genres
3B-AP-14, 3A-AP-17, 2-IC-21, 2-IC-20, 2-AP-13, 2-CS-01
Students explore Artificial Intelligence and debate whether or not Strong AI is a good idea. Students also explore the role that algorithms play in computer games.
Artificial Intelligence
Algorithms
3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-16, 3B-AP-14, 3B-AP-13, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3A-AP-23, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 2-IC-20, 2-AP-17, 2-AP-16, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-AP-10, 2-DA-07
Students discuss the different types of ways people communicate in today's world. Students also learn about the importance of random in game design.
Communication
Random in Game Design
3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-16, 3B-AP-14, 3B-AP-13, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3A-AP-23, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 2-IC-20, 2-AP-17, 2-AP-16, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07
Students explore the role that equity and accessibility have within the digital world. Students learn how to display text on the screen in Pygame.
Digital Divide
Digital Equity
Creating Text on the Screen
3B-IC-27, 3B-IC-26, 3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-16, 3B-AP-14, 3B-AP-13, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3A-IC-25, 3A-IC-24, 3A-AP-23, 3A-AP-21, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 2-IC-21, 2-IC-20, 2-AP-17, 2-AP-16, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07, 2-CS-01
Students work together to complete an activity that requires strong communication, then discuss the important role that communication plays when it comes to cybersecurity. In Pygame, students create a timer that counts up.
Communication
Cybersecurity
Creating a Timer Counting Up
3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-16, 3B-AP-14, 3B-AP-13, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3A-AP-23, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 2-AP-17, 2-AP-16, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07
Students explore morse code and how to use encryption to increase security. Students create a timer counting down in Pygame.
Cryptography
Morse Code
Cybersecurity
Creating a Timer Counting Down
3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-18, 3B-AP-16, 3B-AP-14, 3B-AP-13, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3B-NI-04, 3A-AP-23, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 3A-NI-08, 3A-NI-07, 3A-NI-06, 2-AP-17, 2-AP-16, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07, 2-NI-06
Students dig deeper into encryption and explore the use of the pig pen cipher. Students add a way to end their game when it is finished.
Encryption
Pig Pen Cipher
Cybersecurity
Creating an Escape Button
3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-16, 3B-AP-14, 3B-AP-13, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3B-NI-04, 3A-AP-23, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 2-AP-17, 2-AP-16, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07, 2-NI-06
Students explore and discuss different internet scams and learn how to detect phishing. Students are introduced to the concept of animation in Pygame.
Types of Threat
Phising
Drawing Animation
3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-18, 3B-AP-16, 3B-AP-14, 3B-AP-13, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3B-NI-04, 3A-IC-30, 3A-IC-24, 3A-AP-23, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 3A-NI-08, 3A-NI-07, 3A-NI-06, 3A-NI-05, 2-IC-23, 2-IC-20, 2-AP-17, 2-AP-16, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07, 2-NI-05
Students examine the concept of bias and look into the legal and ethical concerns in innovations. Students create a flip book to represent how a sprite sheet works.
Bias
Computer Innovations
Legal & Ethical Concerns in Innovations
Sprite Sheets
3B-IC-28, 3B-IC-27, 3B-IC-26, 3B-IC-25, 3A-IC-30, 3A-IC-27, 3A-IC-26, 3A-IC-25, 3A-IC-24, 3A-AP-17, 2-IC-23, 2-AP-13
Students discuss how technology impacts different career paths. Students create their own sprite sheet online.
Career Exploration
Technology Shifts in Careers
Sprite Sheets
3A-IC-24, 3A-AP-17, 2-IC-20, 2-AP-13
Students explore different methods of market research and data collection. Students learn how to bounce their drawings in Pygame.
Personal Data
Unseen Market Research
Bouncing Drawings
3B-IC-28, 3B-IC-27, 3B-IC-26, 3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-18, 3B-AP-16, 3B-AP-14, 3B-AP-13, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3B-NI-04, 3A-IC-30, 3A-IC-29, 3A-AP-23, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 3A-NI-08, 3A-NI-07, 3A-NI-06, 2-IC-23, 2-AP-17, 2-AP-16, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07
Students add comments to their code and explore the importance of code documentation.
Code Documentation
Comments
Moving a Drawing with the Keyboard
3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-16, 3B-AP-14, 3B-AP-13, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3A-AP-23, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 2-AP-19, 2-AP-17, 2-AP-16, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07
Students pariticpate in an activity that helps demonstrate the importance of breaking big problems down into smaller pieces. Students also learn how to move their drawings with a mouse.
Breaking Down Big Problems
Moving a Drawing with the Mouse
3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-16, 3B-AP-14, 3B-AP-13, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3A-AP-23, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 2-AP-17, 2-AP-16, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07
Students continue to practice breaking down big problems into smaller tasks. Students also learn how to make their drawings respond when the mouse is clicked.
Breaking Down Big Problems
Clicking the Mouse Event
3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-16, 3B-AP-14, 3B-AP-13, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3A-AP-23, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 2-AP-17, 2-AP-16, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07
Students practice problem solving and embracing their mistakes in a path discovery activity. Students create a ping pong game using Pygame.
Problem Solving
Breaking Down Big Problems
Introduction to the Ping Pong Game
3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-16, 3B-AP-14, 3B-AP-13, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3A-AP-23, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 2-AP-17, 2-AP-16, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07
Students explore how flow charts are used when making decisions and problem solving. Students create a flow chart of their own then continue working on their ping pong game in Pygame.
Flow Charts for Decision Making
Ping Pong Game Continued
3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-16, 3B-AP-14, 3B-AP-13, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3A-AP-23, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 2-AP-17, 2-AP-16, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07
Students work through an obstacle course to practice problem solving. Students then add improvements to their ping poing game in Pygame.
Problem Solving
Ping Pong Game Improvements
3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-16, 3B-AP-14, 3B-AP-13, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3A-AP-23, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 2-AP-17, 2-AP-16, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07
Students dive deeper into problem solving by creating skits to show how they would address a problem. Students then explore parts of a game that they learned how to build in this course.
Problem Solving
Creating the Snake Game
3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-16, 3B-AP-14, 3B-AP-13, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3A-AP-23, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 2-AP-17, 2-AP-16, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07
Students are introduced to their second project in this course which is an independent project. Students discuss how to work effectively on an independent project, walk through the project guidelines, then begin working on their projects.
Independent Project Introduction
Tips for Working on an Independent Project
Independent Project Time
3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-17, 3B-AP-16, 3B-AP-14, 3B-AP-13, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3A-AP-23, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 2-AP-18, 2-AP-17, 2-AP-16, 2-AP-15, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07
Students identify their goals for their projects then provide constructive feedback to help one another with their projects. Students have time to work on their independent projects.
Independent Project Goals
Independent Project Time
Independent Project Feedback
3B-AP-23, 3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-17, 3B-AP-16, 3B-AP-14, 3B-AP-13, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3A-AP-23, 3A-AP-19, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 2-AP-18, 2-AP-17, 2-AP-16, 2-AP-15, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07
Students participate in a team building exercise then have time to continue working on their independent projects.
Team Building
Independent Project Time
3B-AP-22, 3B-AP-21, 3B-AP-19, 3B-AP-17, 3B-AP-16, 3B-AP-14, 3B-AP-13, 3B-AP-12, 3B-AP-11, 3B-AP-10, 3A-AP-23, 3A-AP-18, 3A-AP-17, 3A-AP-16, 3A-AP-13, 2-AP-18, 2-AP-17, 2-AP-16, 2-AP-15, 2-AP-14, 2-AP-13, 2-AP-12, 2-AP-11, 2-DA-07
Students make final changes to their projects then present their projects to the class.
Independent Project Presentations
3A-AP-23
Students explore what the definition of a computer is and discuss what items in the room could be considered computers. They are oriented to the Skill Struck platform and learn about HTML basics.
Orient to the Platform
What is a Computer?
HTML Basics
HTML Heading
2-AP-11, 2-DA-07
Students examine the differeent parts and pieces of a computer and discover what each part does to contribute to the whole. They learn how to add text colors in HTML.
Computer Parts and Pieces
Text Colors
2-AP-11, 2-AP-16, 2-DA-07, 2-CS-02
Students learn how to add fonts in HTML. They design an app and map out all the hardware and software that would be needed to make their app a reality.
Fonts
App Design
2-AP-11, 2-AP-16, 2-DA-07, 2-CS-02
Students will explore the similarities between learning a spoken language and learning a computer programming language. They will learn about the basic structure of an HTML file.
Language Exploration Activity
HTML as a Language
HTML Structure
2-AP-11, 2-CS-02
Students will analyze what the term 'citizenship' means and how it might apply to digital citizenship. They will discuss how we can be good digital citizens and how to be respectful in a technology-driven society.
Citizenship Activity
Digital Citizenship
2-IC-23, 2-IC-20, 2-NI-05
Students will examine how to exercise safe practices in a digital landscape. They will learn how to add background color and an HTML title to their webpages.
Background Color
HTML Title
Digital Safety
2-CS-01, 2-CS-02, 2-NI-05, 2-NI-06, 2-DA-08, 2-AP-16, 2-IC-23
Students will give more content and meat to their website as they learn how to add paragraphs, breaks, and dividers to their HTML files.
Paragraphs
Breaks
Dividers
2-CS-01, 2-CS-02, 2-NI-05, 2-DA-07, 2-DA-08, 2-AP-11, 2-IC-23
Students will discover how the internet works through a castle construction activity. They will learn how to add ordered and unordered lists to their HTML file.
How the internet works
Ordered Lists
Unordered Lists
2-AP-11, 2-DA-07, 2-NI-04
Students will review how the internet works through a teaching exercise. They will learn how to add text alignment and links to their HTML file.
Review How the Internet Works
Text Align
Links
2-AP-16, 2-AP-11, 2-NI-04
Students will add more dynamic functionality to their websites as tehy learn how to add buttons and images to their HTML file.
Buttons
Images
2-IC-21, 2-AP-11, 2-AP-16, 2-DA-07
Students will examine the role of computers in their everyday life and discuss what potential boundaries might be helpful in their lives. They will learn how to add background images to their website.
Computers and Your World
Background Images
2-AP-11, 2-AP-16, 2-IC-20
Students will increase engagement on their websites by learning how to add videos to their HTML files.
Videos
2-DA-07, 2-AP-11, 2-AP-13, 2-AP-16, 2-AP-17
Students will exercise their problem solving abilities through the presentation of different challenging scenarios. They will learn how to add image links to their HTML files.
Problem Solver Scenarios
Image Links
2-CS-03, 2-AP-11, 2-AP-13
Students will discover their approach to challenges through a magic carpet class task. Throughout the task, they will be able to see what their natural tendencies are and the way they interact with others to reach a goal.
Magic Carpet Task
Magic Carpet Processing
2-CS-03, 2-AP-13, 2-AP-15
Students will be presented with a challenging task to create shapes as a team while blindfolded. Throughout the task, they will have the opportunity to see their appraoch to problems and the way they utilize resources at hand. They will learn to add marquees to their HTML files.
Blind Polygon Task
Blind Polygon Processing
Marquees
2-CS-03, 2-AP-11, 2-AP-13, 2-AP-15
Students will examine the requirements for the team project and will form teams. In their teams, they will outline a plan to split up tasks to be able complete the task on time. They will have time to get started on their project.
Team Project Explanation
Team Project Planning
Team Project Time
2-CS-01, 2-CS-02, 2-DA-07, 2-AP-11, 2-AP-13, 2-AP-15, 2-AP-16, 2-AP-17, 2-AP-19, 2-AP-18, 2-IC-22
Students will work in their teams to build out their collaborative website. They will practice giving and recieiving helpful feedback through a feedback activity.
Team Project Time
HTML Project Feedback
2-CS-01, 2-CS-02, 2-DA-07, 2-AP-11, 2-AP-13, 2-AP-15, 2-AP-16, 2-AP-17, 2-AP-19, 2-AP-18, 2-IC-22
Students will have time to work on their team project. They will present their team projects for the class and share how the process of working together went.
Team Project Time
Team Project Presentations
2-CS-01, 2-CS-02, 2-DA-07, 2-AP-11, 2-AP-13, 2-AP-15, 2-AP-16, 2-AP-17, 2-AP-19, 2-AP-18, 2-IC-22
Students will be introduced to the CSS langauge and will practice connecting their CSS file to an HTML file. They will examine why programmers use external stylesheets and the benefits to organizing code in this way.
Introduction to CSS
Connecting your CSS File to an HTML File.
2-DA-07, 2-AP-11, 2-AP-14, 2-AP-16
Students will explore different careers in web development. They will think about how they feel about the different career options and explore what might be of interest to them. They will learn how to add text shadow to their webpages.
Careers in Web Development
Text Shadow
2-DA-07, 2-AP-11, 2-IC-20
Students will practice industry standards of changing an HTML project to an external style sheet. They will learn how to add rounded corners to their web pages.
Switch Styling to an External Style Sheet Activity
Rounded Corners
2-DA-07, 2-AP-11, 2-AP-16, 2-IC-20
Students will make their websites more professional with box shadows and color gradients.
Box Shadow
2-NI-06, 2-AP-11, 2-AP-14, 2-AP-16, 2-AP-19
Students analyze different opinions as to what is considered appropriate communication in a digital society. They will practice what they've learned so far on an HTML project.
Communication in a Digital Society
HTML Project: Favorite Movie
2-CS-01, 2-CS-02, 2-DA-07, 2-AP-11, 2-AP-13, 2-AP-16, 2-AP-17, 2-AP-19, 2-IC-20
Students will discover how to add appropriate documentation to their code through comments and how to organize their CSS code with classes.
Comments in HTML/CSS
Classes
2-DA-07, 2-AP-11, 2-AP-13, 2-AP-14
Students will explore different ways to take a computational artifact and make it more accessible for more kinds of people. They will learn how to use the color picker tool on their web pages.
Accessible Interventions Activity
Color Picker
2-CS-01, 2-CS-02, 2-NI-06, 2-DA-07, 2-AP-11, 2-AP-16, 2-IC-20, 2-IC-21
Students will practice making things more accessible through an amusement part activity. They will learn how to add margins and padding to their web pages.
Amusement Park Accessibility
Margins
Padding
2-CS-01, 2-AP-11, 2-IC-21
Students will learn how to add more advanced design features through pseudo selectors and opacity to their web pages.
Pseudo Selectors
Opacity
2-CS-01, 2-DA-07, 2-AP-11, 2-AP-16:, 2-IC-20, 2-IC-21
Students will review what the different computer parts and pieces do and how they interact. They will learn to better organize their code through the use of div tags.
Computer Parts and Pieces Review
Div Tags
2-CS-02, 2-DA-07, 2-AP-11, 2-AP-16
Students will practice how to troubleshoot different scenarios through an interactive class activity. They will learn how to add design elements to buttons on their web pages.
Troubleshooting with Granny Activity
Button Design
2-CS-03, 2-AP-11, 2-AP-13, 2-IC-21
Students will further polish their websites by adding list styles. They will also learn how to add icons to their website, a critical element of modern websites.
List Styles
CSS Icons
2-AP-11, 2-AP-19
Students will explore the world of UI and learn different tips and tricks of design that improve a website. They will learn how to add borders to their website.
Design Tips
Borders
2-CS-01, 2-CS-03, 2-AP-11, 2-AP-13
Students will take a previous HTML project and improve it with what CSS they have learned since then.
Extreme Makeover Website Edition Activity
2-CS-01, 2-CS-03, 2-DA-07, 2-AP-11, 2-AP-13, 2-AP-16, 2-AP-17
Students will learn the basics of making their websiites responsive by adding media queries and positioning to their website.
Positioning
Media Queries
2-CS-01, 2-AP-11
Students will discover how to represent algorithms using a visual flow chart and practice building flow charts to find solutions. They will learn how to add background image styles to their websites.
Background Image Styles
Flow Charts Activity
2-CS-03, 2-AP-10, 2-AP-11, 2-AP-19
Students will practice building flow charts through an interactive life sized flow chart activity. They will pick a past challenge they have done and will build a flow chart for it.
Life Sized Flow Chart
Flow Chart for Previous Challenge Activity
2-DA-07, 2-AP-10, 2-AP-11
Students will explore the cyber security concept of encryption through a cipher activity. They will practice their CSS skills through working on one of the CSS projects.
CSS Project
Pig Pen Cipher
2-NI-06, 2-DA-07
Students will practice different methods of data representation through pie charts and bar graphs.
Pie Charts Activity
Bar Graphs Demonstration
2-DA-07, 2-DA-08, 2-IC-22
Students will analyze different advertisments and asses how well they reach their target audiences. They will practice their CSS skills through the CSS Dream Car project.
Advertisement Analysis
Dream Car Project
2-DA-07, 2-DA-08, 2-AP-11, 2-IC-20, 2-IC-22
Students will conduct their own research through sending out a google form to their classmates. They will discuss data privacy and explore how they feel about their personal data.
Market Research Activity
Data Privacy Discussion
2-CS-01, 2-DA-08, 2-AP-15, 2-IC-20, 2-IC-22, 2-IC-23
Students will explore different approaches to teamwork through an Amoeba activity. They will discuss different tips and tricks for working effectively on a team.
Amoeba Team Activity
Opinions about Working on a Team
Tips for Working on a Team
2-AP-15, 2-AP-18, 2-IC-22
Students will be introduced to their final team project for the class. They will understand what the requirements are and what is expected of them. Students will form their teams and build a plan for how to successfully complete their project on time.
Team Project Explanation
Forming Teams for the HTML/CSS Project
2-CS-01, 2-DA-07, 2-AP-11, 2-AP-13, 2-AP-14, 2-AP-15, 2-AP-16, 2-AP-17, 2-AP-18, 2-AP-19, 2-IC-22
Students will review the requirements for the team project as well as their team's plan to complete it on time. They will have time to work on their team Project.
Review Team Project Requirements
Team Project Time
2-CS-01, 2-DA-07, 2-AP-11, 2-AP-13, 2-AP-14, 2-AP-15, 2-AP-16, 2-AP-17, 2-AP-18, 2-AP-19, 2-IC-22
Students will have time to work in their teams. This gives them opportunities to collaborate with peers and problem solve as a group.
Team Project Time
2-CS-01, 2-DA-07, 2-AP-11, 2-AP-13, 2-AP-14, 2-AP-15, 2-AP-16, 2-AP-17, 2-AP-18, 2-AP-19, 2-IC-22
Students will conduct market research on their team project to practice giving and recieving feedback. They will have time to work in their teams to follow their team plans to finish on time.
Team Project Market Research
Team Project Time
2-CS-01, 2-DA-07, 2-DA-09, 2-AP-11, 2-AP-13, 2-AP-13, 2-AP-14, 2-AP-15, 2-AP-16, 2-AP-17, 2-AP-18, 2-AP-19, 2-IC-22
Students will work in their teams to figure out the best solutions that work for all team members. They will work together to build a cohesive website with consistent styling and content.
Team Project Time
2-CS-01, 2-DA-07, 2-AP-11, 2-AP-13, 2-AP-14, 2-AP-15, 2-AP-16, 2-AP-17, 2-AP-18, 2-AP-19, 2-IC-22
Teams will present their team projects for the class. They will practice reporting on how their coding went and how they were able to work as a team.
Team Project Presentations
2-CS-01, 2-DA-07, 2-AP-11, 2-AP-13, 2-AP-14, 2-AP-15, 2-AP-16, 2-AP-17, 2-AP-18, 2-AP-19, 2-IC-22
Students will reflect on everything they've learned in this class as they look through old HTML projects. They will be able to see how much they improved. They will discuss why computer science is so important for students to learn at all ages.
Old HTML Projects Activity
Why Computer Science Matters Discussion
2-IC-20, 2-IC-21
In this course, students will complete challenges that help solidify concepts as they use skills in a variety of ways. In order to complete tasks, students will creatively apply what they've learned by using different approaches to reach a goal. This experience closely follows challenges they would face in a technical interview, allowing them to practice.