Skill Struck's 6-Step Learning Approach

Teacher behind 2 students working on computers instructing them.

The Skill Struck Learning Team took a deliberate and meticulous approach to craft the learning approach our student users experience as they progress through our curriculum. This is achieved by implementing and adhering to a range of carefully selected frameworks that help shape our learning methods and curriculum design.

In curriculum design, frameworks serve as a guiding structure that helps us organize and focus our efforts. For instance, a framework we follow is the Universal Design for Learning (UDL) framework, which aims to minimize barriers and maximize learning for all students. 

A key principle of this framework is supporting "graduated levels of support for practice and performance" in order to build fluency. To implement this principle, we've created a range of stimulating challenges within our curriculum, each with varying levels of difficulty. This approach gives our students ample practice and opportunities to apply what they've learned.

As you read through our learning approach you’ll notice that we also rely on The Constructivist Learning Theory which emphasizes the role of a learner's active participation in their own learning process and their ability to construct their own understanding of new concepts through prior knowledge and experiences.

We have created the graphic below to offer a glimpse into a Skill Struck student user's journey learning a brand new concept in Computer Science and the learning approach they will take towards mastery.

1. Engage

Students use experiences and opinions in their work to capture their interest in a topic. 

Why? Engagement generates lasting learning.

Example: Lesson plan warm-ups

2. Observe

Students absorb information through a variety of methods such as listening and reading.

Why? Research suggests that diverse information delivery helps all students learn.

Example: Teacher demonstrations, textbook, videos, and peer explanations

3. Active Experience

Students actively experience the information by getting immediate feedback through autograded checkpoints. 

Why? According to constructivist learning theory, learning becomes meaningful when students work with the information, test ideas, and observe outcomes themselves.

Example: Autograded checkpoints and activities

4. Guidance

A teacher or peer, ideally a mix of both, gives direction as students are experimenting.

Why? Receiving guidance fosters problem-solving, inspires curiosity, and motivates learning as students explore.

Example: The teacher and classmates interact and collaborate with students on projects.

5. Explore

Students have opportunities to further their ideas and stretch their curiosity.

Why? Exploration motivates and leads to deeper, more meaningful learning.

Example: Challenges, puzzles, and playground

Learn more about the frameworks found in our curriculum by scheduling a demo today.

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